Install the plugin
Install Blueprint Stack from FAB into Unreal Engine 5.4+. The MCP server starts automatically when the editor opens.
Blueprint Stack turns Unreal Engine 5.4+ into a workspace your AI assistant can actually use. Build Blueprints, generate materials, author Niagara VFX, and edit data — through chat.
Bring Claude Code, OpenAI Codex, or any MCP-compatible assistant into the editor. The plugin exposes 48 first-party tools so the AI does not just talk about Unreal — it edits Unreal.
prompt / Refactor my player Blueprint into a clean component-based setup.
complete / The AI splits movement, health, and inventory into components, rewires references, and verifies the original behavior still works.
Three steps from install to AI-driven gameplay creation.
Install Blueprint Stack from FAB into Unreal Engine 5.4+. The MCP server starts automatically when the editor opens.
Point Claude Code, Codex CLI, or your custom MCP host at the editor. The full tool catalog is discovered automatically.
Describe what you want. The assistant calls editor tools to make it happen, while you watch the changes land in real time.
A sampling of real workflows people run every day with Blueprint Stack.
"Refactor my player Blueprint into a clean component-based setup."
The AI splits movement, health, and inventory into components, rewires references, and verifies the original behavior still works.
"Build a stylized post-process material with chromatic aberration."
It authors the post-process material, adds a parameterized aberration node graph, and assigns it to a post-process volume.
"Generate a flame Niagara system and trigger it from the torch Blueprint."
It builds the Niagara system, adds emitters and modules, then wires the torch Blueprint to spawn it on activation.
"Bulk-rename and reorganize the Items folder by category."
The assistant scans the folder, proposes a category structure, and moves and renames assets after you confirm the plan.
The AI assistant calls real editor tools. It actually creates Blueprints, edits materials, and saves assets — no copy-paste, no manual translation step.
Any MCP client. Claude Code and OpenAI Codex CLI are the most common. Custom agents work too — bring your own model and account.
You stay in control. The plugin runs in the editor, so you see every change as it lands and can undo at any point.
Yes. Built-in tools generate images via DALL-E and 3D models via Meshy AI, then import them into Unreal as ready-to-use assets.
Yes. One-time purchase, lifetime updates. New tools, agent integrations, and editor coverage roll out continuously.
One-time purchase, lifetime updates. Ship games faster with Blueprint Stack and the assistant of your choice.