Editor starts the server
The plugin boots an MCP server on port 9315 the moment the Unreal Editor opens. No extra processes to manage.
Blueprint Stack ships an MCP server inside Unreal Engine 5.4+. JSON-RPC over HTTP on port 9315, 48 tools, agent-agnostic. Connect Claude Code, Codex CLI, or any MCP client.
Tools cover Blueprints, animations, materials, Niagara VFX, levels, data tables, structs, asset generation, and more. The transport is plain JSON-RPC, so any MCP-compatible host can wire it up in minutes.
prompt / create_blueprint / add_node / connect_pins
complete / Build a Blueprint from scratch, drop nodes into the graph, and connect pins programmatically through MCP.
Standards-based MCP. No custom SDK, no proprietary lock-in.
The plugin boots an MCP server on port 9315 the moment the Unreal Editor opens. No extra processes to manage.
Add the endpoint to Claude Code, Codex CLI, or your own MCP host. The full tool catalog is discovered automatically.
Each tool call mutates the editor in real time — Blueprints wire themselves, materials get authored, assets land in the Content Browser.
A representative slice of the 48 MCP tools exposed by Blueprint Stack.
"create_blueprint / add_node / connect_pins"
Build a Blueprint from scratch, drop nodes into the graph, and connect pins programmatically through MCP.
"create_material / add_material_node"
Author materials node-by-node, including parameters, samplers, math nodes, and emissive/normal output wiring.
"create_niagara_system / add_emitter"
Build VFX systems and emitters with full module configuration directly from MCP tool calls.
"create_struct / create_data_table / add_row"
Define data structures, generate data tables, and seed rows for stats, dialogue, quests, or loot tables.
Yes. Blueprint Stack implements MCP using JSON-RPC over HTTP on port 9315. Any MCP-compatible client can discover and call its tools.
Claude Code, OpenAI Codex CLI, custom agents built on the MCP SDK, and any host that speaks MCP. The server is agent-agnostic.
48 tools across 11 categories: Blueprints, animations, materials, levels, Niagara VFX, data, structs, sequences, lighting, asset generation, and editor utilities.
The server runs in-process inside Unreal. The current build does not expose a public extension API for custom tools, but the roadmap includes user-authored tool registration.
No. The MCP server itself runs locally on your machine. Only your AI agent needs network access to call its model.
Install Blueprint Stack on UE 5.4+ and connect any MCP client. One-time purchase, lifetime updates.