UE 5.5 / 5.6 / 5.7

Universal Online Services

One Unreal Engine plugin that exposes both Steamworks and Epic Online Services to Blueprints. 46 subsystems. No abstraction layer. Direct, typed, Blueprint-first access to every interface.

Steam
22Blueprint subsystems
EOS
24Blueprint subsystems
Typed APIsNo C++One plugin

Built for shipping multiplayer

Every Steamworks and EOS interface, surfaced as a typed Blueprint subsystem.

01

46 Subsystems

22 Steam + 24 EOS Game Instance Subsystems, each one a 1:1 wrapper around its underlying SDK interface.

02

Blueprint-First

Every method is a UFUNCTION(BlueprintCallable). Every event is a multicast delegate. Drop nodes onto a graph and wire them up.

03

Steam + EOS, side by side

No abstraction layer. Both SDKs run in the same project, ready for whichever platform the player is on.

04

Achievements + Stats

Unlock Steam achievements, ingest EOS stats, query leaderboards from Blueprint with one node each.

05

Cloud Saves

Steam Cloud and EOS Player Data Storage. Read, write, list, delete - synchronous on Steam, streaming on EOS.

06

Voice + RTC

EOS RTC voice rooms with mic / device / volume controls, plus Steam voice capture and decompression.

07

Dedicated Server Ready

Steam Game Server lifecycle (Init / LogOn / Shutdown) and EOS Anti-Cheat Server are first-class.

08

Anti-Cheat

Easy Anti-Cheat client + server runtime APIs surfaced as BeginSession / EndSession / PollStatus nodes.

09

Cross-engine

Same source compiles cleanly against UE 5.5, 5.6, and 5.7. Per-engine prebuilt Dist binaries shipped in the same archive.

Every subsystem

Each one is a UGameInstanceSubsystem reachable from any Blueprint withGet Game Instance Subsystem. The full reference lives in the docs.

Steam (22)

01
  • Core
  • Friends
  • Matchmaking (Lobbies)
  • User Stats + Achievements
  • Remote Storage (Cloud)
  • Apps (DLC + Build)
  • Utils
  • Screenshots
  • Music
  • Parental Settings
  • Remote Play
  • User (Auth + Voice)
  • Input (Steam Input)
  • Inventory
  • UGC (Workshop)
  • HTTP
  • Networking Sockets (Modern P2P)
  • Networking Utils
  • Networking Messages
  • Matchmaking Servers (Browser)
  • Timeline (2024+)
  • Game Server

EOS (24)

02
  • Core
  • Auth
  • Connect
  • User Info
  • Friends
  • Presence
  • Achievements
  • Stats
  • Leaderboards
  • Player Data Storage
  • Title Storage
  • P2P
  • Lobby
  • Sessions
  • Ecom
  • Mods
  • Progression Snapshots
  • Sanctions
  • Reports
  • Metrics
  • Custom Invites
  • UI Overlay
  • Anti-Cheat (Client + Server)
  • KWS
  • RTC + RTC Audio
  • Version
Process

How it works

Three steps from drop-in to live calls.

01

Drop in the plugin

Copy Dist/UE5.X/UniversalOnlineServices into your project Plugins folder. Works on source or Launcher engines.

02

Set credentials

Project Settings -> Plugins -> Universal Online Services. Steam App ID and / or EOS Product / Sandbox / Deployment / Client.

03

Call from Blueprint

Get the subsystem you need (UOS Steam Lobby, UOS EOS Auth, etc.) and wire its events. No C++ required.

Support

Need help?

Read the docs first - if you're still stuck, hop into the Discord.