DocsTroubleshooting
Troubleshooting
Quick fixes for the most common installation, authentication, and runtime issues.
Local agent: "Couldn't reach Ollama / LM Studio"
The local model server is not running, or the configured host is wrong.
Solutions:
- 1.Ollama: open the Ollama app or run
ollama serve, then resend the prompt. Make sure a model is pulled (ollama pull llama3.1). - 2.LM Studio: open the Developer tab, load a model, click Start Server, then resend the prompt.
- 3.Confirm the server is reachable in a browser:
http://127.0.0.1:11434/api/tags(Ollama) orhttp://127.0.0.1:1234/v1/models(LM Studio). - 4.If you changed the port, update the Host field in
Blueprint Stack panel > Settings > Local LLM (Ollama)or> LM Studio.
Local model: empty model dropdown or weak tool use
No model is loaded, or the chosen model handles tool calls poorly.
Solutions:
- 1.Ollama: pull at least one model and confirm it shows in
ollama list. The dropdown is built from your Ollama library. - 2.LM Studio: load a model into the server (not just download it) — the server reports an empty list otherwise.
- 3.Pick a tool-calling-capable model (Llama 3.1, Qwen2.5, or similar). Very small models (1B–3B) often loop or ignore tools — try a 7B+ instruction-tuned model, or raise the model's context length.
macOS: env: node: no such file or directory
Unreal launched from Finder may not inherit your shell PATH.
Solutions:
- 1.Set Node path manually in
Project Settings > Plugins > Blueprint Stack > Agents > NodePath. - 2.Use the full path, for example
/opt/homebrew/bin/node. - 3.Or launch Unreal Engine from Terminal so PATH is inherited.
- 4.This only affects CLI-based agents (Claude Code, Codex). The local agents (Ollama, LM Studio) need no Node.js.
Agent shows "Not Installed"
Agent picker shows "Not Installed" status for a CLI agent.
Verify in terminal:
claude-code-acp --help
codex-acp --help
Solutions:
- 1.Install the agent CLI with its documented install command.
- 2.Restart Unreal so PATH changes are picked up.
- 3.Or set the explicit executable path in agent settings (
ClaudeCodePath/CodexPath).
Agent shows "Missing API Key"
Agent requires an API key or auth session to function.
Solutions:
- 1.Run auth for the agent (e.g.
claude auth loginorcodex login). - 2.Or set the required environment variable (
ANTHROPIC_API_KEY,OPENAI_API_KEY).
MCP server port conflict
Another application is already using port 9315.
Solutions:
- 1.Change the port in
Project Settings > Plugins > Blueprint Stack > MCP Server > McpPort. - 2.The plugin auto-probes nearby ports if the configured port is occupied.
Prompt stuck / no response
The AI appears to be processing but never responds.
Solutions:
- 1.Use the cancel button and resend the prompt.
- 2.Open a fresh session.
- 3.Check the Output Log for
LogTempentries prefixed withBlueprintStack:.
401 OAuth token expired (Codex)
OAuth token has expired.
Solutions:
- 1.Run
codex loginin a terminal outside Unreal and complete auth. - 2.Restart Unreal Editor.
Tool execution timeout
Default timeout is 60 seconds; long-running tools may exceed it.
Solutions:
- 1.Increase
ToolTimeoutSecondsinProject Settings > Plugins > Blueprint Stack.
Image / 3D generation not working
Generation features require separate API keys.
Solutions:
- 1.Set
ImageApiKey(OpenAI) inProject Settings > Plugins > Blueprint Stack > Generation. - 2.Set
MeshyApiKeyin the same section for 3D mesh generation.